How To Earn Money On Imvu – “Creative capitalism” is a form of capitalism where work is understood as creation, where production is understood as creation (Boellstorff 206). “The basic concept of creative capitalism is the self as creator. Workers are not just sellers of labor power, but creators of their own world” (Boellstorff 209). IMVU is an online metaverse and website that uses 3D avatars to meet new people, chat, play with friends, and play games (Wikipedia and IMVU). The platform is backed by investors Menlo Ventures, Allegis Capital, BridgeScale Partners and Best Buy Capital. Focusing on the creative side, users can access the IMVU Creator program, which provides a tool to get started. Using a 2D painting program or a 3D program, clothes, stickers, poses, etc. you can design content like
As mentioned above, IMVU allows any user to create content using external programs, although minimum guidelines must be met. In IMVU, the political economy is in the production of content that can be purchased with in-game credits (purchased with real money). In most online virtual worlds, in-game transactions allow for steady income; Content creation allows users to earn money instead of spending like most regular users. To illustrate the process, once a virtual object is created, it is placed in a public catalog of virtual goods. For each sale, the developer of that product will earn a certain amount based on the price placed on that content. I have never been involved in creating virtual goods for others, although I have purchased them from other online communities.
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IMVU is similar to Second Life in that both have similar features, but different currency conversions. Most online communities do not support content creation, only game development products. IMVU has three types of currency for its economy: credits, promotion credits, and developer tokens. “Promo Credits” are awarded by IMVU to members over time, the rest being up to the user. Most online users prefer free-to-play games, although the downside to this is that developers release things that are too enticing and can cause users to become paid players. Based on my experiences with similar websites, I believe that people are still addicted to these types of “fashionable” games and some users spend more (time and money). Creativity is a currency in the IMVU ecosystem. Creators design products that are sold on the IMVU store, where 7 million monthly visitors make purchases, spending credits that support the creators’ work. IMVU’s economy is based on verifying, following, connecting and paying a chain of content creators.
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Meet Parisian fashion designer Izis, whose collection of shoes, jeans, leather and accessories is sought after by fans around the world. His designs are inspired by the latest “trends and what I see on the streets of Paris”.
If you haven’t heard of Isis, it’s no surprise. His fashion is not mohair, cashmere or linen. It is made up of pixels. And it’s for sale on IMVU, the avatar-based 3D social network where people from all over the world come to meet, socialize, make friends and shop.
And sometimes they do. More than 5 million visitors join IMVU every month, and many load their accounts with IMVU credits to upgrade their avatars, buy the latest fashion, or buy 3D party rooms from IMVU’s online store.
With exchange rates ranging from $1 to 1000 credits, IMVU’s virtual economy is a cheaper alternative to traditional purchases. All told, there are currently over 57 million products available, designed by over 50,000 active creators who upload over 13,000 new products to the IMVU store every day, from jeans to high-end weddings. From dresses to unicorns to glitter lips. , and eyes that flame.
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Once a week Izis uploads new items to the IMVU store. He typically spends six hours a day working on his latest creations, using his self-taught Adobe Photoshop skills to make his designs as realistic as possible. “I work really hard on my shadows, my creases and my points,” she says. Hard work pays off. IMVU’s income allows Izis to live in Paris.
So what sells on IMVU? Almost everything you need to create a new world and a new you. 3D environment. Granite countertops. Leather sofas. Ripped jeans. Perfect skin. Sexy signs. As one of IMVU’s founding evangelists explains, “When newcomers enter the world of IMVU with a standard avatar, a stock avatar, their first move is to shop for climbers. Because their legs are long, their waists are small, their hands are the perfect size. Plus, everyone they want a new leader.This gives an incredible amount of activity.IMVU records 30 million transactions per month.Based on average monthly transactions, it has grown by 12.8% over the past three years.
According to IMVU CEO Kevin Henshaw, IMVU provides the economy, platform and tools to “turn virtual products into real money” using a patented “derivative chain” that allows creators to earn income when digital products are used. . As a component of a high-value digital product.
Henshaw explains that everything in the catalog comes from the IMVU product “at the seed level.” IMVU’s economy is based on accepting, following, connecting and paying content creators.
Become A Creator!
IMVU objects are customizable from the start. Creators can design every seam, bevel, and flare in pixels if they want. Or they can create open “grids” using 3D design tools, allowing other creators to jump in at any point in the process and add their own unique contributions. Whether creators use sophisticated tools like Maya or Adobe Photoshop or open-source equivalents like Blender and GIMP, the IMVU Derivation Series makes it incredibly easy to get involved at any level of engagement. IMVU’s flexibility and accessibility opens up a world of creation, engagement and satisfaction for creators, regardless of skill level. So whether a creator wants to create an entire house from floors, walls, tables and chairs, or just change the color of an outfit, IMVU makes it easy to get involved. For those just getting started, IMVU has created a series of tutorials to make the process easier, all available in the IMVU Creator Education Center.
As digital raw materials are shaped and reshaped, prices, brands and margins are set. For example, a creator who assigns a table may have a base value of 300 credits. The creator can set the object to “extract”. This allows other creators to customize and resell it. If someone buys a new creation, IMVU collects all the pieces, then distributes the wealth among all participants in the value chain, according to the value-added equation. “We have a patent that covers the distribution of the relative value of each contribution to IMVU,” says Henshaw. “IMVU’s derivatives chain turns IMVU credits into real currency, from Australia to Lithuania.”
IMVU’s collaborative ecosystem allows anyone to become a creator, starting with “nets,” creators who design 3D networks that others build. Done right, with a grid that’s easy for others to work on, an item can generate unlimited credits. The best-selling products on IMVU can be sold thousands of times.
They are animators and possessors based on the input of the modellers. These creators design actions, such as dance moves and still poses, so that people can take pictures on IMVU that represent themselves best.
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Texture artists are the fashionistas of the IMVU ecosystem, constantly incorporating trending 2D patterns and images into original 3D products. A texture artist can take blue jeans and use Adobe Photoshop to color them in a variety of ways. They are traders to complete the economic ecosystem. These are the ones that collect and resell items like complete outfits that can start with a 3D room, and then add custom furniture, floor coverings, and lighting. No matter which part of the creative ecosystem they participate in, creators get credit as the resulting stream counts contributions and tracks sales in the IMVU online store. .
IMVU invites creativity. Once Masher has created an original product, anyone can customize, tweak, and repurpose it at any point in the creation process.
Like their real-world counterparts with creator communities like ETSY, Shopify, and Folksy, IMVU’s creators are the foundation of a user-generated economy where creativity matters. According to Darren Sui, CEO of IMVU, “Most IMVU creators never cash in their credits. By creating products, building a brand, and making a name for themselves, Carr discovers the inherent reward of this creation deepening their social experience. People. for their friends, participate in doing things for the congregation or for their role groups.
In other words, there is creativity
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