When Did Halo First Come Out – Halo: Reach is a first-person shooter video game set in the Halo universe and a direct prequel to Halo: Combat Evolved, which represents the Fall of Reach. It is developed by Bungie, LLC. and published by Microsoft Game Studios for the Xbox 360 console.
It was announced by Joe Staten during Microsoft’s Media Briefing at E3 2009; Reach was released on September 14, 2010 in North America, Europe, Australia and Asia, with the exception of Japan, which was released a day later.
When Did Halo First Come Out
On its first day of release, Reach grossed over $200 million, surpassing Halo 3’s record of $170 million.
The Complete Halo Timeline
By the 26th century, humanity has expanded beyond the confines of Earth’s solar system and now inhabits hundreds of worlds in other star systems under the ultimate control of the United Earth Government and United Nations Space Command, the military and scientific branch of the earth. government. Colonization was not without problems, however. Towards the end of the 25th century, several rebel and secessionist factions, commonly known as insurgents, sprang up in the outer colonies, actively opposing the rule imposed by the UN Security Council on the peripheral worlds. In 2517, the SPARTAN-II program was initiated by the UN Security Council to counter the threat of impending civil war in the outer colonies by producing a group of biologically enhanced super-soldiers.
In 2525, humanity first made contact with a powerful alien hegemony known as the Covenant on the distant farming world of Harvest. After an unfortunate series of events set in motion by the contact in Harvest, the Covenant religious leaders viewed humans as “unclean beings” and waged a total genocidal campaign designed to wipe humanity out of existence. In the years that followed, the technologically superior Alliance rampaged through the Outer Colonies, systematically destroying human colonies through plasma bombardments. Even with the threat from the Alliance, many human insurgent movements survived, forcing the UN Security Council to wage a war on two fronts.
In 2531, the UN Security Council began another super-soldier project known as the SPARTAN-III program. The SPARTAN-III commandos, although larger in number than the SPARTAN-II, were created to attack high-value targets en masse, in suicide missions in which they often succeeded, at the expense of entire companies. However, despite their best efforts, humanity could only slow the advance of the Alliance. In 2552, almost all of the Outer Colonies were destroyed by the Alliance, which is now destroying the Inner Colonies. Range remains humanity’s last military bastion and is often regarded as the only thing standing between the Alliance and Earth.
Located in the Epsilon Eridani System at Earth’s Metaphorical Gate, the titular planet of Reach is arguably the most important military stronghold and shipyard of the UN Security Council. With a population of over 700 million, it is also one of the most populous human colonies. A harsh world of mountain ranges and towering deserts, Reach’s settlements range from remote, subsistence farming communities to futuristic metropolises like New Alexandria. Reach also has several unique native creatures, such as the Moa and the Gúta, that interact with them over the course of the campaign.
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As the nexus of the UN Security Council military, Reach is protected accordingly; owns a grid of 20 orbital defense platforms and a defensive fleet of over 100 ships at any one time. Reach has garrisons of ground forces from all military divisions of the UNSC, including the UNSC army which serves as the primary NPC ally throughout the game.
The game follows NOBLE Team, a six-strong special operations unit of one SPARTAN-II and five SPARTAN-III commandos. Serving under Special Warfare Command, the NOBLE Team’s SPARTAN-IIIs are among the few deemed too valuable to be wasted on suicide missions and then assigned to serve in other special forces units. Stationed in Reach, the NOBLE Team reports to Colonel Urban Holland.
The player takes on the role of the last member of the team, SPARTAN-B312 or “Noble Six”, a Beta Company SPARTAN-III with a mysterious past, assigned to the team as a replacement for the previous sixth member. Other team members are Carter-A259, the leader; Catherine-B320, the intelligence specialist and Carter’s second-in-command; Jorge-052, a heavy weapons specialist and only SPARTAN-II on the team; Emile-A239, a specialist in daring attacks and close combat; and Jun-A266, the team’s talking marksman.
On July 24, 2552, SPARTAN-B312, the player’s character, arrives at a UNSC outpost in Reach. Here, players are introduced to the main cast and given their first mission from the NOBLE Team Commander, Colonel Urban Holland. The team is called in to investigate the sudden interruption of the Visegrad relay, one of the planet’s most important communication centers. Expecting a confrontation with insurgents, the team lands in the remote countryside and heads to the relay race. After interrogating a farmer and finding suspicious signs in the area, it is soon discovered that the loss of communications is the Covenant’s job as the team is called in by the Covenant’s ground forces. After making their way to the Relay Station, the team is attacked by the Devout Sentries, an elite Zealot progress team, who were on a mission to steal information from the Relay. After the team successfully secures the relay, Carter uses the damaged relay to contact Colonel Holland and explain the situation, leading to the declaration of the CONTINGENCY WINTER planetary emergency directive.
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Two days later, on July 26, the NOBLE Team is called to ONI Sword Base near the Babd Catha Ice Shelf. As explained to the team by the AI Auntie Dot, Sword Base is under attack by a Covenant corvette, but due to the sensitive nature of the facility, the use of orbital MAC rounds is prohibited. The NOBLE team clears the main courtyard of the enemies and is then sent on a mission to recreate Farragut Station, a communications station they can use to contact the commando, and Airview Base, where they must activate an anti-aircraft defense system. to activate. to clear the sky. The Spartans move to Sword Base and NOBLE Six helps Emile take out several Phantoms and Banshees. After the sky clears, the UNSC sends a pair of Longswords to clear the corvette from the immediate vicinity of the base. The Covenant ship begins to reverse, but is shot out of the sky by an orbital attack. After the mission, the NOBLE Team is interrogated by Dr. Catherine Halsey, who inquires about the death of one of his scientists, who was researching the relay. She says she mentioned a “key” discovery and that that information was essential. When Halsey learned that he had been killed by Zealots, he berated Carter for not pursuing the leader, as the scientist’s research may have been important to his religion. Fortunately, Kat stole the scientist’s data module and gave it to Halsey.
Two and a half weeks later, NOBLE Six and Jun are sent on a nighttime reconnaissance mission to explore the Covenant’s “dark zone” in Viery territory. After covertly eliminating the guards from several outposts, the two Spartans encounter a group of civilian militias, who lead them to a hydroelectric power station further into the dark zone, where the team uncovers a covert Covenant pylon. After placing an explosive charge on the pylon, the team moves further into the dark zone, where they discover a massive Covenant invasion force. Kat then orders them to come back so they can prepare for the next day’s attack.
On the morning of 12 August 2552, a joint UN strike force was assembled with the aim of launching a counter-attack on the Viery area occupied by the Covenant. As revealed by Aunt Dot in the mission briefing, the Covenant infiltrated the region in force and deployed ground forces and installations, including several massive Deployment Towers. The goal of the NOBLE Team is to destroy one of these towers, called Spire One. After being pushed by the Covenant forces and destroying several Covenant anti-air batteries, Jorge and the NOBLE Six dispersed to the spire in a Falcon. However, the plane crashes after being disabled by the electromagnetic field created by Spire’s shield. After the crash, the pair proceed to the Spire, where it is revealed that the Spies actually contain teleporters used to transport Covenant troops to the surface, linked to an unknown source. After going to the Spire, NOBLE Six uses a gravity lift to reach the top and disables the shield. Noble Six is taken from the tower by a Falcon containing Carter and Jorge. UNSC Grafton, a heavy frigate, uses a MAC round to demolish the spire. Seconds later, a Covenant supercarrier opens and fires at the Grafton, destroying it completely.
The NOBLE team considers how to destroy the Covenant supercarrier, Long Night of Solace, as the UNSC no longer has tactical nuclear devices in the Reach. Instead, Kat suggests that they use a slipspace unit as a makeshift bomb to destroy the ship. It also becomes clear that Noble Six was once a pilot on the top secret Saber program. Carter contacts the Netherlands and the plan is approved.
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On August 14, the NOBLE Team arrives at the Saber Launch Program/Research Range, where Noble Six and Jorge command a
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